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Ian Jacobs
Ian Jacobs
Character Artist / Toy Sculptor / 3D Generalist
Dallas, United States

Summary

Welcome! Thanks for stopping by.

I work hard, I work smart, and I enjoy the challenge of learning new things. I love problem solving while collaborating with others but can take the initiative to get things done when needed. I believe in the speed of iteration to find the best solutions. I'm a team player and will do whatever I can to help a project succeed.

A few more things to know about me:
•20 years experience in video games
•Expert knowledge of 3D character pipeline from concept phase to engine implementation and everything in between
•Worked for The Walt Disney Company for 12 years
•Toy Sculptor on the Disney Infinity franchise creating high quality stylized Zbrush models
•Experience creating new IP and establishing new art styles
•Experience in Augmented Reality and Virtual Reality game development
•Experience in Unity and Unreal
•Additional experience in environment art, level building, lighting, rigging, animation and 3d printing

Skills

3D PrintingDigital SculptingLow-poly ModelingHigh-poly ModelingCharacter Modeling3D AnimationRiggingLightingRenderingUnrealEnvironment ModelingUnityEnvironment Design

Software proficiency

ZBrush
ZBrush
Keyshot
Keyshot
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Photoshop
Photoshop
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Blender
Blender

Productions

    • Mobile Game
      Tennis Clash
    • Year
      2022
    • Role
      Lead Character Artist, Pipeline Guru, Mentor
    • Company
      Wildlife Studios
    • Mobile Game
      Kingdom Boss
    • Year
      2021
    • Role
      Senior Character Artist
    • Company
      Boss Fight Entertainment
    • Mobile Game
      myVEGAS Bingo
    • Year
      2020
    • Role
      Senior 3D Artist: Characters & Environments
    • Company
      Boss Fight Entertainment
    • Mobile Game
      Canceled - Military Themed Mobile Game
    • Year
      2020
    • Role
      Senior 3D Artist: Characters & Environments
    • Company
      Boss Fight Entertainment
    • Video Game
      Unannounced AAA Multiplayer Project
    • Year
      2020
    • Role
      Senior 3D Artist: Characters & Environments
    • Company
      Playful Studios
    • Video Game
      New Super Lucky's Tale
    • Year
      2019
    • Role
      Senior 3D Artist: Characters, Environments & Lighting
    • Company
      Playful Studios
    • Video Game
      Super Lucky's Tale
    • Year
      2017
    • Role
      Senior 3D Artist: Characters & Environments
    • Company
      Playful Studios
    • Video Game
      Disney Infinity 3.0
    • Year
      2015
    • Role
      Senior Character Artist, Toy Sculptor
    • Company
      Disney Interactive Studios
    • Video Game
      Disney Infinity 2.0
    • Year
      2014
    • Role
      Senior Character Artist, Toy Sculptor
    • Company
      Disney Interactive Studios
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Senior Character Artist, Toy Sculptor
    • Company
      Disney Interactive Studios
    • Video Game
      Cars 2
    • Year
      2011
    • Role
      Lead Character Artist
    • Company
      Disney Interactive Studios
    • Video Game
      Toy Story 3
    • Year
      2010
    • Role
      Senior Character Artist
    • Company
      Disney Interactive Studios
    • Video Game
      Canceled Title
    • Year
      2009
    • Role
      Senior Character Artist, Rigger
    • Company
      Disney Interactive Studios
    • Video Game
      Bolt
    • Year
      2008
    • Role
      Senior Character Artist
    • Company
      Disney Interactive Studios
    • Video Game
      Hannah Montana: Spotlight World Tour
    • Year
      2007
    • Role
      Lead Character Artist
    • Company
      Disney Interactive Studios
    • Video Game
      Meet the Robinsons
    • Year
      2007
    • Role
      Character Artist, Animator
    • Company
      Disney Interactive Studios
    • Video Game
      Chicken Little: Ace in Action
    • Year
      2006
    • Role
      Character Artist, Animator
    • Company
      Disney Interactive Studios
    • Video Game
      Chicken Little
    • Year
      2005
    • Role
      Animator
    • Company
      Avalanche Software
    • Video Game
      Tak: The Great Juju Challenge
    • Year
      2005
    • Role
      Animator
    • Company
      Avalanche Software
    • Video Game
      Tak 2: The Staff of Dreams
    • Year
      2004
    • Role
      Animator
    • Company
      Avalanche Software

Experience

  • Lead Character Artist, Pipeline Guru, Mentor at Wildlife Studios
    Sao Paulo, Brazil
    January 2022 - December 2022

    • Created character art, character skins and props for mobile games

    • Cleaned up existing art pipelines

    • Created new pipelines for new projects

    • Mentored junior artists

  • Senior Character & Environment Artist at Boss Fight Entertainment
    Allen, TX, United States of America
    March 2020 - December 2021

  • Senior Character, Environment & Lighting Artist at Playful Corp
    McKinney, TX, United States of America
    February 2017 - January 2020

    Worked on 5 IP projects as a character, environment & lighting artist and level builder in Unity & UE4.

    • Served as an integral part of a team in establishing the art style for the Lucky’s Tale franchise.

    • Tasked with redesigning player characters and setting up a character customization system for Creativerse.

    • Key part of a team responsible for establishing the character art style for an ambitious Unannounced AAA Multiplayer Title.

  • "Top Row" Selection at ZbrushCentral.com
    United States of America
    May 2018 - May 2018
  • 2018 Family Choice Award - Super Lucky's Tale at Family Choice Awards
    United States
    May 2018 - May 2018

  • Senior Character Artist at castAR
    Salt Lake City, UT, United States of America
    July 2016 - January 2017

    3D Artist for augmented reality company, CastAR.

  • Senior Character Artist / Toy Sculptor at Disney Interactive Studios / Avalanche Software
    Salt Lake City, UT
    May 2004 - July 2016

    • As part of a team tasked with creating a unified toy design for Disney Infinity, played an integral part in establishing the look and feel of the toys.

    • Helped create and establish toy development pipeline.

    • Character Lead on 2 projects.

    • As Character Lead on Cars 2 produced and oversaw the production of 50+ playable avatars

    and ensured all met the high quality standards of Pixar.

    • Experience includes low and high resolution modeling, digital sculpting, rigging, animation, lighting, rendering and 3d printing.

    •Worked on 13 video game titles

  • Featured Artist at Kotaku.com
    September 2015 - September 2015
  • E-Connected Toy of the Year - Disney Infinity 3.0 at Toy Industry Association
    January 2016 - January 2016

  • Toy of the Year Nominee for Boys - Disney Infinity at Toy Industry Association
    January 2014 - January 2014

  • 3D Artist at Sandman Studios
    Pleasant Grove, UT
    October 2003 - April 2004

  • Graphic Artist at BYU Broadcasting (KBYU, BYUTV)
    Provo, UT
    January 2001 - January 2004

    Given creative license to design various graphics for television productions such as sports broadcasts, documentaries, holiday specials, and studio shows.

  • Student Emmy Winner - "Noggin", Senior Project at Brigham Young University
    January 2005 - January 2005

  • ACM Siggraph - "Noggin", Senior Project at Brigham Young University
    January 2005 - January 2005

    Accepted into Electronic Theater

  • Annecy: International Animated Film Festival - "Noggin", Senior Project at Brigham Young University
    January 2005 - January 2005