Welcome! Thanks for stopping by.
I work hard, I work smart, and I enjoy the challenge of learning new things. I love problem solving while collaborating with others but can take the initiative to get things done when needed. I believe in the speed of iteration to find the best solutions. I'm a team player and will do whatever I can to help a project succeed.
A few more things to know about me:
•20 years experience in video games
•Expert knowledge of 3D character pipeline from concept phase to engine implementation and everything in between
•Worked for The Walt Disney Company for 12 years
•Toy Sculptor on the Disney Infinity franchise creating high quality stylized Zbrush models
•Experience creating new IP and establishing new art styles
•Experience in Augmented Reality and Virtual Reality game development
•Experience in Unity and Unreal
•Additional experience in environment art, level building, lighting, rigging, animation and 3d printing
• Created character art, character skins and props for mobile games
• Cleaned up existing art pipelines
• Created new pipelines for new projects
• Mentored junior artists
Worked on 5 IP projects as a character, environment & lighting artist and level builder in Unity & UE4.
• Served as an integral part of a team in establishing the art style for the Lucky’s Tale franchise.
• Tasked with redesigning player characters and setting up a character customization system for Creativerse.
• Key part of a team responsible for establishing the character art style for an ambitious Unannounced AAA Multiplayer Title.
3D Artist for augmented reality company, CastAR.
• As part of a team tasked with creating a unified toy design for Disney Infinity, played an integral part in establishing the look and feel of the toys.
• Helped create and establish toy development pipeline.
• Character Lead on 2 projects.
• As Character Lead on Cars 2 produced and oversaw the production of 50+ playable avatars
and ensured all met the high quality standards of Pixar.
• Experience includes low and high resolution modeling, digital sculpting, rigging, animation, lighting, rendering and 3d printing.
•Worked on 13 video game titles
Given creative license to design various graphics for television productions such as sports broadcasts, documentaries, holiday specials, and studio shows.
Accepted into Electronic Theater